Oddworld Inhabitants has released the Oddworld Soulstorm update 1.13 June 4 patch (also out on PS5 as update 1.130.000), and brings another huge list of fixes!
Level-specific bug fixes:Fix for incorrectly spawning RPG Slig in Yards ending descentFix for Mudokons teleporting onto a small lift in EscapeFix for being able to see fire through a platform in HijackFix to ensure Quarma for each level is set correctlyFix to a specific rocksaw in NecrumFix to prevent Abe being locked if he hit a checkpoint while crouched and then stood up in Slig BarracksMultiple out-of-gameworld jump fixesDying after pressing the final button in Yards no longer locks the gameMudokons no longer get stuck at the bottom of the destructible tower in Necrum MinesAdjustments to the position of mines in Necrum Mines to allow for easier interaction with a doorThe destruction of the bridge in Ruins no longer leaves a piece of wooden bridge on the groundThe rocksaws in Necrum no longer drift apart in their timingFix to intro cutscene in Necrum Mines
Abe-related bug fixes:Improvements to Abe’s backwards walk when stealth aimingImprovements to the haptic feedback on PlayStation 5 throughout the gamePlayers can now alter their throw distance when using a mouse on PC by adjusting the aim distance or using the scrollwheelAbe no longer auto-crouches when pushing against a pounderAbe no longer dies when touching an inactive pounderAbe will no longer get zapped on respawning after being zappedImprovements to the possession orb controlsAbe will now be correctly crushed under a slamdoor when an NPC has pulled that door’s leverAbe now correctly animates when unlocking a locked lockerImprovements to monkeybarsImprovements to Abe’s motioncode when rolling and hoistingFixes for a bug that caused Abe to roll indefinitely in Sanctum
AI/NPC bug fixes:Fixes to Sligs randomly appearing to be frozen in Eye Of The StormSligs no longer have a delayed reaction to bouncy rock candySligs will now correctly raise the alert level when hit with a non-lethal itemSligs no longer shoot through possessed Sligs if they are too close to an edgeMudokon hats no longer pop off when Muds are told to wait and then followMudokons no longer chatter when killedThe Sligs in Ruins now continue to fire upon the Mudokons after waking from being knocked outSick Muds no longer become sick again if Abe heals before talking to themMudokons no longer throw into the distance at Sligs far away in Feeco DepotMudokons now react properly to slamdoors being closedMudokons no longer stop following Abe for a brief second when he double jumpsDead Slogs no longer distort their meshes when being hit
Other fixes:The Royal Jelly effects now correctly persist after a checkpointMines now restore their spinning components after a checkpointImprovements to the GameSpeak control settings on PCThe PlayStation 5 light bar will now be on by default for new playersImprovements to texture resolution on PlayStation 4Further fixes to non-visible, closed slamdoors (especially in Slig Barracks)Mortar shells (in Blimp and Sorrow Valley) have been adjusted for difficulty and now accurately land where Abe would have been when they were fired, making them more predictable and avoidableImprovements to subtitlesImprovements to the voiceover in the final fightItems from crates will no longer fall through the floor after Abe respawns in The BlimpFixes to the Gameplay Master TrophyAdded Master Volume to the audio settingsImprovements to Greeter audioWelding torches now respect the “Reduce Strobing” accessibility optionAdditions to the creditsSmoke clouds (for example, from steam grates or smoke bombs) have reduced highlights when they pickup light from Slig gunfireFixes to certain pickups not being present after a respawn in The Funicular
Per the developers:
There’s a changelog down below, for those of you who love big long lists. For the rest of you, I can tell you that we’ve updated things like sick Mudokons who immediately fell sick again if they were knocked out, Mudokons that kept on chattering when they looked very much like?ex-mudokons?and Abe getting killed when someone drops a slam door on him, as you would expect.
There have also been improvements to monkey bars, possession orb controls, subtitles, PS4 textures, the mortar shell sequence from the Blimp and many other things. We hope you like it.
Once a new patch is out, we’ll let our readers know.
Source: OddworldTags: OddworldOddworld InhabitantsOddworld: Soulstorm